Welcome to the world of shapes, spaces and dimensions!

Give it Form


From paper modeling to digital sculpting, design and build 3D sculptures transforming flat 2-dimensional shapes into 3-dimensional forms. Start prototyping with paper as you build many different 3D paper models, from a papercraft Makey to geometric rolled paper structures and self-folding paper models. Get creative with cardboard construction, as you craft giant cardboard structures and helmets of creativity. Try out many different materials in your 3D making. Turn rubber bands into a 3D modeling tool, and start doodling and printing in 3D!

Start Making with 3D Forms

As a starter project, let’s explore transforming 2D shapes into 3D forms in two different ways: by paper modeling and by digital sculpting using Sculpris software.

Maker Camp Project Materials Icon

WHAT WILL YOU NEED?

  • Printouts of Cube Template: bit.ly/start-making-cube
  • Printouts of Pyramid Template: bit.ly/start-making-pyramid
  • Printouts of Cylinder Template: bit.ly/start-making-cylinder
  • Paper (plain, cardstock, grid, or graph)
  • Modeling clay, such as Play-Doh
  • Glue, clear tape or double-sided tape
  • Rulers
  • Crayons, pencils, and markers
  • Sculptris 3D modeling software; download from pixologic.com/sculptris/

2D to 3D Starter Project

Before you begin the project, a quick intro activity could help campers to start thinking about 2D shapes and 3D forms. Campers will use flat patterns called 2D nets to make 3D forms such as a pyramid, a cube, and a cylinder.

  1. Ask the makers to get into groups of three. Give each group a template for a pyramid, a cube, and a cylinder (see Materials list).
  2. Allow time for makers to cut out and fold each 2D shape into a 3D form.
  3. Tape each of the 3D forms so that they hold together.
  4. Ask the makers to think about the three forms. For example, “What does the pyramid remind you of?” “Where have you seen pyramids?” “Can you spot an object that is a pyramid in this room?”
  5. Then give the groups another short period of time (five minutes) to combine the three forms into a collaborative form, based on fun prompts such as “build the friendliest robot” or “form a spaceship.”
  6. Finally, give makers another short period of time to try to flatten the form back into a 2D net.

 

For the first project, you can make either a paper sculpture or a clay sculpture.

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Facilitation Tip

2D to 3D Demo:

You can also share an example that shows how a 2D drawing can lead to a 3D sculpture

For example, you can show

  • A drawing of a fantasy creature or other character A clay model of the character
  •  A digital 3D model of the character
  • A 3D printed version of the character (optional)

Paper Sculptures

Begin by having each camper choose what type of animal or character they would like to make. You can provide pictures of animals or creatures (such as a cat face or a fish). Give the makers the choice of using one of those characters or one of their own drawings.

Encourage them to identify and break down their image into basic shapes. For example, a cube or an octagon can be used for a head, a cylinder can be used for an arm, and pyramids can be used for ears or noses.

Ask the makers to design a 2D net based on their image.

The makers can later cut out, fold, and tape the 2D net to make a 3D form.

Clay Sculptures

If you are planning to engage the campers in digital sculpting, start by using modeling clay.

  1. In pairs, have the campers decide on a character that they would like to design out of clay. For example, they can make a hybrid animal, such as an “owl-bear,” a “zebra-duck,” or a “shark-elephant.”
  2. Pass out the modeling clay to the makers and encourage them to start sculpting their character.
  3. Encourage them to experiment with sculpting tools using clay.

  4. Ask the makers to identify basic forms in their clay model, such as cones, cylinders, pyramids, spheres, and cubes.

KEEP MAKING WITH DIGITAL SCULPTING

Taking It Further

Digital Sculpting

An inviting way to get started with 3D modeling is through digital sculpting that is, forming a 3D shape by modeling it like clay.

Introduce Sculptris Software: Have all the makers gather near a computer screen and introduce Sculptris software. First, show an example project. Then, start a new, blank Sculptris file. Show how you can shape the virtual clay using different tools. Point out the key features (primary brush tools like “pull” and “pinch”). Pick up a clay form and show how surfaces change when you pinch and pull the clay.

Make: Makers can look at their paper or clay models for inspiration. Ask them to think about the key shapes that make up the parts of their characters. They then can start making figures using the Sculptris tools to draw or shape features.

View: After makers have had some time to experiment, show them how to zoom in and toggle the wireframe on and off; point out all the triangles that fit together to make the features they just pulled and pinched. It’s geometry at work!

 

Enhance: Show makers how to manipulate the forms using other Sculptris tools, including selecting, moving, rotating, and scaling.

3D Print If you have access to a 3D printer, you can walk makers through the steps to convert their 3D models into printed form. If you do not have access to 3D printers, 3D printing services, such as Shapeways (shapeways.com), allow you to upload 3D files and get them printed.

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Exporting files for 3D printing

Sculptris imports and exports .OBJ files. You’ll need to convert to other formats, such as .STL files, to output to a 3D printer. To convert your Sculptris file, use a plug-in or conversion software, such as Meshmixer (meshmixer.com), to make it compatible with the make and model of the 3D printer. Make sure everything is connected and the model has no holes in it. You can make multiple prints of your design in different sizes and using different printing materials.

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Sharing and Reflecting

Encourage campers to take time to reflect on the process of creating 3D projects from 2D paper.

You can ask the following:

  • What process did you use to make your character?
  • What challenges did you have going from 2D to 3D?
  • What else could you build with these tools and techniques?
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Please Note

Your safety is your own responsibility, including proper use of equipment and safety gear, and determining whether you have adequate skill and experience. Power tools, electricity, and other resources used for these projects are dangerous, unless used properly and with adequate precautions, including safety gear and adult supervision. Some illustrative photos do not depict safety precautions or equipment, in order to show the project steps more clearly. Use of the instructions and suggestions found in Maker Camp is at your own risk. Maker Media, Inc., disclaims all responsibility for any resulting damage, injury, or expense.

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